I’m working on a car controller and im trying to make the body rotate on the x axis to the same thing as the object its on
and i cant get it to work
public void OnCollisionEnter(Collision collision)
{
float tRot = collision.transform.rotation.eulerAngles.x;
Vector3 cRot = body.transform.rotation.eulerAngles;
Quaternion targetRotation = Quaternion.Euler(tRot, 0, 0);
StartCoroutine(SmoothRotate(targetRotation));
}
public IEnumerator SmoothRotate(Quaternion targetRotation)
{
float d = 0.1f;
float e = 0f;
Quaternion inRot = body.rotation;
while (e < d)
{
e += Time.deltaTime;
body.rotation = Quaternion.Slerp(inRot, targetRotation, e / d);
yield return null;
}
body.rotation = targetRotation;
}