So i had this script i downloaded a while ago and it was really good for zombie AI (it would follow your ANYWHERE even through a tough little obstacle course i made to test it. I’m not really sure how it did it because i didn’t get a good look at the script before i lost it, but i know it used a raycast for something, and it did not use waypoints. So basically i guess im wondering how can you make an object follow you (even around corners and up and down stairs/ hills and such) i remember it being a relatively short script it wasn’t like an insanely long script.
PS: actually in thinking about it, the script did behave a lot like the Call of Duty black ops zombie’s AI
Hmm… I looked at the link that you showed me, but those aren’t quite what I’m looking for. I remember the script needed no set up, you drag it on an enemy object and assign the variables (target, move speed, etc). I don’t even think it used pathfinding, it seemed like it was more like it followed a LookAt object (the player) but could also go up and down hills and stairs and avoid walls.
I know right? It really was a miraculous script, and i really hate myself for getting rid of it because now i actually have a use for it
OK so there is a chance i might still have a little zombie game I made a long time ago that used that script, is there a way to… hack unity’s Windows standalone and get the script?
Update: So i found something very similar to it (dastardly banana’s Zombie AI, but it didn’t work right, so i guess ill just try to make my own.