Does anyone know how to use CommandBuffer.DrawMesh renderer with Light Probes

I want to use CommandBuffer to draw some meshes at given position but meshes not lighted by light probes as normal MeshRenderer did.

I think DrawRenderer may do well but I don’t want to use DrawRenderer because I don’t want to add more GameObjects with MeshFilter and renderers into scene.

Did you figure out how do it? I am trying to achieve exactly the same thing and could use some suggestions

Nope. I tried the other way to render objects.