Just curious about specific numbers to do with RPGs, so lets say we’ve got a 10mm Pistol for example that’s 10 - 14 damage on 5 agility, if I increase the agility how do you think the developers would have increased the damage respectively? Is it simply addition based on whether the agility attribute has increased or decreased respectively or is it something more complicated like a percentage increase of sorts?
This ^ ^ ^
I mean you can make your own system as simple or complex as you like, but the SPECIAL system is a certain level of complexity. Various other RPG systems have various other setups, and some are well-documented so you can kinda see how they play.
https://fallout.fandom.com/wiki/SPECIAL
I still recommend starting simple because you can get remarkably fun gameplay even with simple stuff.
Of course I’m just curious about the maths behind it oh and damnit of course they have the formulae in the wiki considering how old the game was lol.
Ahhhh got my answer on guns too.
That seems almost idiotically complicated, I could probably simplify that a lot, I wonder why they did things like that?
This sorta thing happens a lot with game combat systems. Just glancing at that link, doesn’t really seem that complicated to me.
Remember they had a lot of perks and you want to connect as much of that stuff together as possible to make the game interesting and to give different styles of players great control.
And then you have to back-adjust other formulas every time some perk throws things off too much.
Then you have QA and playtesting and people saying this or that is too nerfed or too OP and then that feed back in with a tweak…
This complexity adds greatly to the humor one feels when there is a post here titled “I just started using Unity and I’m doing an MMO and I need help.”