So the requirements are here
For Mac it states " High Sierra 10.13+ "
but it also says " For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer. "
Does this mean the minimum is actually 10.15.4 for Apple silicon or does the 10.15.4 only apply for making the build and minimum is 10.13?
I have an app not working on 10.13 that is targeted for Universal (both silicon and normal) and it doesn’t open at all(it works fine on macs with big sur+ 11.0+). I am trying to figure is if that it below minimum requirements or not?
To run Unity editor, you need to be on macOS 10.13 or later.
To run Unity editor and build for Apple silicon with IL2CPP scripting backend requires Xcode 12.2, which you cannot install unless you’re on macOS 10.15.4 or newer.
To run games made in Unity, you need to be on macOS 10.13 on later.
So technically, you’re meeting minimum system requirements. The app not opening is due to something else. I’d suggest looking at player logs (and system logs) for hints why it doesn’t open.
thanks for replying.
Does that apply for universial apps as well?
I ended up changing the minimum requirements to big sur for my app since I can actually test that. The 10.13 was a customers machine so I didn’t have access to it and didn’t want to make a big deal so I just refunded them.
Encountered exactly the same problem. A universal MacOS app built with Unity 2021 cannot be opened in MacOS 10.13.
MacOS 10.13 was released in 2017, so maybe it just can’t recognize universal apps (they didn’t even exist at the time, I think?). I wonder if somebody can confirm personally testing a universal app on MacOS 10.13?