#pragma strict
var spawn1 : GameObject;
var spawn2 : GameObject;
var spawn3 : GameObject;
var spawn4 : GameObject;
var blueBallSmall : GameObject;
var blueBall : GameObject;
var blueBallLarge : GameObject;
var yellowBallSmall : GameObject;
var yellowBall : GameObject;
var yellowBallLarge : GameObject;
var redBallSmall : GameObject;
var redBall : GameObject;
var redBallLarge : GameObject;
var greenBallSmall : GameObject;
var greenBall : GameObject;
var greenBallLarge : GameObject;
var pinkBallSmall : GameObject;
var pinkBall : GameObject;
var pinkBallLarge : GameObject;
var purpelBallSmall : GameObject;
var purpelBall : GameObject;
var purpelBallLarge : GameObject;
var playerObject : GameObject;
var numberOfBunces = 0;
var needNumber = true;
var needSpawnPoint = true;
var spawnPoint;
function Start () {
if(needSpawnPoint == true){
var numberSpawnForPoint = Random.Range(1,5);
Debug.Log(numberSpawnForPoint);
needSpawnPoint = false;
}
if(needNumber == true){
var numberBall = Random.Range(1,7);
Debug.Log(numberBall);
needNumber = false;
}
var player : GameObject = gameObject.FindGameObjectWithTag("Player");
}
function Update () {
var scripting : GUIBounce = playerObject.GetComponent(GUIBounce);
numberOfBunces = scripting.noBounces;
if (numberOfBunces == 0){
if (numberSpawnForPoint == 1){
spawnPoint = spawn1;
}
else if (numberSpawnForPoint == 2){
spawnPoint = spawn2;
}
else if (numberSpawnForPoint == 2){
spawnPoint = spawn3;
}
else{
spawnPoint = spawn4;
}
}
}
it say’s that it can not find the var numberSpawnForPoint and public does not work can anyone help Thanks.