Does anyone use faceit and Auto-rig pro at the same time on the blender?

Does anyone use both faceit and Auto-rig pro at the same time on the blender?
When I use auto-rig pro only, I can’t use automatic blendshape.
Faceit is easy to use because blendsape is created automatically.
Is there a way to export these two add-ons to Unity at the same time?

Until now, I have tried to do armature join and custom bones of auto-rig pro, or export by blender itself, but I couldn’t find a solution.
Please help me.

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Same here i’d like some tips. trying to use auto-rig’s humanoid unity export make faceit’s face go wonky af.

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Same issue!

Bro Please can you help me with the auto rig pro add-on let me try some animation with it I don’t have enough cash to get mine I will be so grateful if you help me please

pretty sure last time I first created the Auto-Rig rig (remove any facial bones if there are any, keep the head), then i added a new/seperate FaceIt rig. Both rigs should be in a very final state (all the shapes etc created for face). Finally i’m pretty sure i joined/merged the faceit rig to the autorig rig… I think that step is destructive, not sure anymore, so make sure that you’re content with your faceit rig. Maybe make a backup…
I’m gonna try during this and next week again and update you after I find the right steps to take. But you should join the rigs into one rig, not try using two rigs at the same time. Maybe that already helps you, hope to help out further with more clear instructions in a few days… I’m exporting for UE but should be up to the point of export the same as for Unity

LOOK AT THIS, section “Join to body (destructive)”: