Does APV not support WEBGL platform?

When I converted the packaging platform to web and enabled the APV feature, an error occurred——Exception: Blitter is already initialized. Please only initialize the blitter once or you will leak engine resources. If you need to re-initialize the blitter with different shaders destroy & recreate it…

I never used Adaptive Probe Volumes, but according to this comment, they are not supported on WebGL

Maybe in the future when the WebGL standard has improved it may be supported.

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APV is not supported by WebGL, it requires features that WebGL is not capable of.

It may be possible for WebGPU to support APV in the future, but it does not currently.

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