Delete directories "Per Texture Materials", "assetbundles", and so on.
Use the option "BuildTarget.Android" to all "BuildPipeline.BuildAssetBundle".
Run these on Editor.
Character Generator/Generate Materials
Character Generator/Create Assetbundles
Character Generator/Update Character Element Database
Copy Assetbundles database to Android device which like "/mnt/sdcard/assetbundles/"
Modify AssetbundleBaseURL. (the point was "file:///")
AssestBundles need to be made specifically for the target you want to use them on for it to work. It took a lot of swearing and head banging to figure this out. The docs should specify this. Once you make it for the android (or in this case, re-make them) it should work.
If i do not want to Copy the AssetBundle ,Can i package the assetBundle in an apk !wich floder should i place the assetBundle !If i put the assetBundle in Assets floder the Code can not find the AssetBundle!
Thanks, Victor! You saved the day with that comment! I don’t know if I ever would have found that about the BuildTarget.Android if you didn’t mention it. I made that one change and then it worked! Awesome!