I need to change the skybox when a level is loaded and at the same time I will instantiate the appropriate Post-Processing Effect (Global Volume)
for that Skybox and here’s the thing I need to bake the lighting of each scene to improve performance.
My question is:
If I Bake the lighting for a scene without the Post-Processing
then Load this last one
(the Post-Processing) at runtime will this make backing the light useless?
Or does loading the Post-Pocessing at runtime have some draw back that I need to be aware of ?