Does blender animated characters follow physics in unity3D?

If i created a animating character that kicks with leg. and imported to unity. Now if i make that character to kick a gameObject will it really make motion in that gameObject.

What i mean is will it follow physics like other game objects. Can this be done by adding a rigidbody and collider components. Please explain me. Thanks in advance.

This is a simple question with a very complex set of answers. It depends a lot on what you mean by “follow physics”. If you want the kick to affect other objects in the scene, then yes, you can just add a rigid body and a collider to the relevant parts of the body. If you want the scene to affect the kick (i.e. change the animation based on contact) that’s a much more complex problem, and you’ll want to read up on things like powered ragdoll and Natural Motion to really understand how people solve that kind of problem.