Working on an app using the Oculus XR plugin. Currently testing on a Quest 2 with link. I’m following these instructions but I cannot get ambisonic sounds to work properly–they are all just stuck to my head:
I’ve tested with a few files from a few different sources, including Oculus Ambisonic Audio Pack 01.
The audio needs of this app are not significant, but some ambisonic audio would be really good. I don’t want to have to use the full Oculus spatializer if I can avoid it.
Should this configuration work? In general, is there any documentation that outlines the difference between the built-in Oculus spatializer and the full spatializer plugin?