I’ve been following a game being made in Unity and I’ve noticed one thing. The models (25-50 ft tall mechs) appear very small even though in third person they are right behind the “head”. I know their artist puts a lot of detail into their models, but in game they appear… I’m not sure how to describe it. Small-ish.
I was wondering if there is a difference between camera scale relative to world objects. My intuition tells me this shouldn’t matter but something tells me the game creators are doing something wrong with the scale of their models relative to the camera.
I mean for one thing in Unity one cannot go to an atomic level. At some point you approach zero. If the vertices of the models were further apart perhaps that would trick the eye in to believing these mechs are truly giant. At the same time I don’t think the scale of models matters due to perspective.
Tell me what your thoughts are. Is there a best practice for relative scale? Wasn’t sure where to put this thread.