Does changing the name property of a Prefab Clone have side effects?

I have been setting the .name property Prefabs I create during runtime:

    Seeker a = (Seeker) Instantiate(myPrefab, new Vector3(20,0,20),Quaternion.identity);
    a.name = "Red George";

I do this to make reading the Hierarchy outliner easier but it's not really needed for my project otherwise. Am I breaking the clone's relationship to the prefab? Are there other side effects like increased memory usage or mesh duplication?

It doesn't have any effect (unless you happened to have code that's expecting instantiated objects to have the "(Clone)" suffix in the name).