My unity version is 2017.2.1f1
I making a 2D game and want to cut from one 2D vcam to another upon colliding with a trigger, and I looked around for some tutorials on the topic. I found that Clear Shot works wonders for 3D virtual cams, but when I tried it for 2D vcams, nothing happened. I have cinemachine colliders added to the children of the Clear Shot object, and all of the other components look like they’re set up correctly.
Does anyone have any experience with this?
Here is a link to a gif of the vcams not cutting:
Edit: I see that I had my ClearShot component as a child to another game object. Fixed that, but that didn’t change anything.