Does Debug.Drawray affect performance in the build?

I’m making a rather liberal use of Debug.DrawRay and Debug.DrawLine in my code to help with editor visualisation of a bunch of things.

I was wondering though: does this have an impact on performance in the final build when it runs on standalone?

Hi, from what I saw online it seems that it does affect performance but not substantially unless you create thousands. Here’s the link I found Reddit - Dive into anything