So, I’ve:
- Enabled Decal Layers in HDRP settings;
- Set decal projectors’ decal layer to the separate specific one.
- Checked MeshRenderer that it does not have that layer;
- Decal is still rendered as an overlay on top of everything.
This is using HDRP v12.1.7;
Is it broken, or am I missing something?
Did you enable decal layers in the Frame Settings? Enabling it in the HDRP asset is one thing, but you also need to enable it in the default frame settings, or in the override frame settings of a camera.
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Right, I’ve completely forgot about global settings. Which is a separate asset in /HDRPDefaultResources.
Thank you.