Does disabling colliders increase performance?


The title says it all:

Does it improve performance to disable collider components (they have an enable/disable flag in the inspector since some versions, like script components with update functions)? Does it stop all physics calculations? I wasn’t able to find anything in the documentation.


yes but a little bit i think, you can notice on profiler how much resource on physic is used…

I suggest that if those objects will not physically interact with other game objects, you should remove collider component. It will increase game performance.