Does facebook SDK's FBResults need to be manually unloaded?

I was making my way with the Facebook SDK for Unity. The documentation could have a good reworking, as some things seems missing, incomplete or just hidden somewhere in a maze o links. Anyway…

As I was writing code, I noticed that FBResult has a Dispose() method. I then checked that mono says that FBResult inherits from System.IDisposable, which under normal circumstances means that I am responsible in calling Dispose() manually in order to not cause memory leaks inside my game. However, the official tutorials I’ve seem does NOT call Dispose(), nor cites that I need/need not to manually call them.

The question: does anyone know if I need to call the instance Dispose()?

Edit: corrected small typo

I’ve been manually calling Dispose and so far it seems that nothing is breaking because of that, so I’d guess I’m supposed to call it and the docs forgot to say that.