I was making my way with the Facebook SDK for Unity. The documentation could have a good reworking, as some things seems missing, incomplete or just hidden somewhere in a maze o links. Anyway…
As I was writing code, I noticed that FBResult has a Dispose() method. I then checked that mono says that FBResult inherits from System.IDisposable, which under normal circumstances means that I am responsible in calling Dispose() manually in order to not cause memory leaks inside my game. However, the official tutorials I’ve seem does NOT call Dispose(), nor cites that I need/need not to manually call them.
The question: does anyone know if I need to call the instance Dispose()?
Edit: corrected small typo