Hello. I was wondering if naming the game objects will affect anything in the build.
because if they stay string, then “cam” takes more space than “cam_for_oribit” , and so in mid-game, one would be more efficient than the other. now I know that there won’t be much to worry about, because they’re all dozens of bytes in the end, maybe even 1kb in total or even 10kb, but still, if they affect, I’d be very greatful to know
or do they become Hash integers like aimator parameters??
thanks.