Does Game objects names affect anything in build ?,does Game objects names affect anything?

Hello. I was wondering if naming the game objects will affect anything in the build.

because if they stay string, then “cam” takes more space than “cam_for_oribit” , and so in mid-game, one would be more efficient than the other. now I know that there won’t be much to worry about, because they’re all dozens of bytes in the end, maybe even 1kb in total or even 10kb, but still, if they affect, I’d be very greatful to know :smiley:

or do they become Hash integers like aimator parameters??

thanks.

In my experience, the GameObject’s Name and Tag does not impact performance in any meaningful way.