does having unchecked unusd scripts on a gameobject cary weight or hinders performance?

does having unchecked unusd scripts on a gameobject cary weight or hinders performance?

so if you have many scripts on the player but they are not active they are unchecked does this hurt performance AT ALL?
please be sure only if you answer .
and if so how do you know this and how can u prove this
sorry but this is important and I need to be sure

The short answer is, if it is present in the scene, yes. Any in-active gameobject is being iterated on to check if it is active or not. The question you should be asking yourself though is should you care about this? Probably not unless if you have ten thousand idle objects in your scene and the game is running on an old phone.