Does HRV2 support Bloom? [HDRP]

I’ve faced an issue, probably similar to what @BigRookGames reported a while ago here: Issue with scene blurring to single color with Post-Processing enabled

Enabling Bloom post processing effect causes heavy flickering, scerrn going completely black on every other frame.

So my Q is: is Bloom not suported, or have I misconfigured something?
If it’s not, do we have a list of non-supported / suppoorted post processing effects available somehwere? I see this list, but it does not tell me about effects directly (or I just don’t know how to read it).

If it’s supported, what did I miss so that it flickers so much.
Unity 2020.3.19f1.
HRv2 0.11.0-preview.44
HDRP 10.6.0

I should just RTFM.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.6/manual/Post-Processing-Propagating-NaNs.html

Found an issue, it’s not bloom related.
Marking StopNaN’s on the camera solved it, and I guess I’ll have to hunt for those pesky NaN’s later on.

I see you found out the problem already, but it’s also worth pointing out that in general, Hybrid Renderer has no interaction with Bloom. Hybrid Renderer only takes care of rendering entities when DrawRenderers is called.

1 Like