Does Hybrid Renderer support indirect light?


I use Hybrid renderer with one simple cube. It seems like it’s not working with the indirect light controller. Self shadow is too dark from the image. I just want this cube to blend between orange directional light and blue white balance plus not too dark self shadow. Any suggestion?

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Bump. This is a problem I am also currently facing and haven’t been able to find anything on the matter. Can anyone shed some light on this? Specifically this is occurring in 2019.3 with the entities and the Hybrid Renderer package and HDRP.

Bump. Having the same problem with URP. I have some meshes in a subscene that do not recieve the correct environment lighting when starting the game. I’m aware lightmaps are not supported yet, I’m talking about the skybox lighting.

Lightmaps & lightprobes are not yet supported in URP.
We are working on full support for both.

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Thanks for the update and do you have an approximation of when we might see preview packages supporting the above lighting features for HDRP and URP respectively?

Regards,

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