Does Inactive Assets in a Scene get baked?

I am in a serious crisis, please help me get out of it.
having 2 human models in my scene, They are standing in the same position and I just want one to show up at a time. with the used the static lightmap mode and baked the scene to get the more realistic texture.
I set one of the two models as inactive and the other as active. when I build the scene only the one which is active is baked, using the code when I activate the other and deactivate the former the model appears blunt and not baked.

Usually baked-lighting doesn’t make sense for an object that will be inactive at any point, because the shadow that objects casts will still be there when the object is inactive. Also, if they are human models, do they not move at all? Baked lighting only really works for stationary objects.

If you still want to do this, why not construct your scene with all of the objects active, then deactivate whatever object you want at run-time. You simply need to write a script to deactivate the object on Start.

how can I do realistic dynamic lighting? when baked I am getting a better more realistic look than when the light is set to dynamic mode.