Does innactive game object affect Frames per Second/performance?

Does innactive object affect Frames per second/performance? If I make two gameobjects for each gameobject wich will only move sometimes, so I make 1 static and the other one not so I set that one active when I need to move it, will it affect the framerate when it is innactive?

The profiler is a pro feature if I am not wrong and I have the free version

Inactive Objects still exist in memory, but are not rendered by the GPU and their scripts do not update.