Thanks for the sample project. I tried running it, but all I get is a black screen, with no video playing (when pressing any of the buttons).
Did it work for you?
I tested it in Unity 3.3 f2, on a Nexus One and the Xperia Play.
Supplied codecs depend on the particular device. Please recheck the compatible video formats and try with your devices.
The safe bet should be H.264 for video (resolution like 640x480 should be OK) and MP3 for sound.
Ok, I found a codec that works for the videos. However, now the problem is that when a video completes there is a serious hang/delay before getting back into the game, and the fact that Unity doesn’t stop execution like it does on iOS.
Have you had any issues with playback quitting early? I am using iPhoneUtils.PlayMovie() for our Android build of our product and about halfway through the movie it stops (no indication of a crash, no hiccups or glitches in the playback) and returns us to the original menu.