Does TransformSystemGroup
systems update the LocalToWorld
and LocalToParent
in one frame always, no matter how deep the entity is in the hierarchy?
So lets say i have an entity child of another entity that is child of another entity, will the LocalToWorld
gonna be updated correctly for all of them in one frame?
Unity updates transforms hierarchically.
Meaning, starting from the root, then update children recursevily. That happens every frame.
The job takes root entities with children and works on them along the hierarchy, instead of taking individual entities children, then calculating their relative positions to parent. That would cause bones like mess and glitching.
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