Does it matter what Gameobject you attach your AudioSource too?

I have my AudioSource located on the “Player” right now just wondering if for performance it would be better to put the AudioSource on another object, maybe a static object. Would that be faster to use then on the “Player”

Yes. If the game object is disabled/destroyed, then all components within the game object are disabled. So if Player was killed or something, the audio would stop.