Hey everyone, I just finished localizing my game using unity localization package, it seems very promising, quick to use, etc. but out of the box when I try on iOS (using amazon devices) it doesn’t work.
It works perfectly on mac editor, windows editor and on a real android device.
Is there something we have to do post build ? or a package to install ? I didn’t see anything special in the documentation so I’m wondering why it doesn’t work (I don’t have access to logs since it’s on the cloud, but I’ll have to check them)
Did you build the addressable assets? Otherwise you will need those logs to find out what’s going wrong.
I’m testing that, but I didn’t do it for android though.
If it doesn’t work I’ll have to make something to display the logs on a cloud device
it worked I don’t know exactly all the steps I did but I rebuilt the assets and cleaned it, and now it seems to work.
Thanks a lot
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I tested it on a slightly recent device that might be a solution too