I’m rigging and animating my own 3d character with blender. Will it work to import the character later when it’s done rigged and animated to unity? I’m making my own fps game and i have all the controls done coded. Will the character walk and actually be able to move hi’s legs? Happy for an answer, Thanks!
Yes, Unity should recognize and import all relevant data automatically. Skinned meshes are rendered by the SkinnedMeshRenderer component and animations are handled by the Animator component. Both should be added to your model by default. If you have trouble importing the data or your model behaves unexpectedly, check the Rig and Animations tabs in its import settings. For humans you should change “Animation type” from “Generic” to “Humanoid”.
Okey, thanks alot!