Does "Legacy Vertex Lit" Rendering Support Multipass Shaders ?

I made a shader that has 2 passes (Depth Pass, Additive Blending Pass).

It works under most of the Rendering Path types except for Legacy Vertex Lit.

Can/does Legacy Vertex Lit support multipass shaders ?

If so, how ?

(The render path setting is under: Player Settings->Rendering->Rendering Path*)

Passes are a layer above the lighting model, so i am sure they work the same and you should be able to combine passes. You can even combine surface shader (which yields multiple passes for both deferred and forward lighting) with additional passes. From the rendering’s point of view, each pass is a separate drawcall, unrelated to previous passes.