So, i’m trying to use lightmap compression but it looks like is doing absolutely nothing…
The lightmap resolution is kind of small because it is for a low poly mobile phone and i think that resolution works (at least for now)
Edit: I remember using compression on Unity 2021 with this same project and the difference was pretty noticeable
Low quality
High quality
No compression (almost no difference)
The only thing the Lightmap Compression setting does is to change the format used by the lightmaps. Check if they change using the texture inspector
The exact format chosen depends on the platform. On some platforms there may be no difference between low and high for example, but there should always be a difference between none and high. If you are not seeing that, you might have some texture importer presets in your project overriding the setting, check that:
These did not work correctly on previous versions of Unity, so you may have one lingering around without knowing.
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