Does lightmapping work now.

Lightmapping is quite complex in modern Unity with a number of controls to deal with and troubleshoot, and for a long time there appeared to be broken or maybe I was just too dumb to use it, but It took a lot of effort to get anything decent out of it. Now I just loaded up that project again in the newest Unity and after initially broken lighting again the game runs like a slideshow and I can’t tell if mixed lighting is still broken or what.

Does it work? Does it work and give shocking framerates?

Is there a modern, simple or even comprehensive tutorial yet?

I’m happy to learn technical stuff but with Unity things can be broken under the hood without any obvious pointers or alerts so you can end up just getting frustrated and not learn anything. Kinda keen to avoid guessing so thanks for feedback on this.

Thanks

Mixed is supposed to work yes (at least with enlighten, not sure if the progressive lightmapper supports it yet).

Mixed lighting for progressive is coming soon, I approved the pull request today :slight_smile:

1 Like

I’d say “mixed” mode is not fully working in 5.6.x, so if you want to be on the safe side, use 5.5.x. There are workflows for 5.5.x if you want to store lightmaps in prefabs, but they are not working that good anymore in 5.6.x.

Aside from that: it’s working, it’s easy (at least in my opinion, but I’m just the coder guy who watches the artists do their work) and runs okay.

That’s really helpful feedback guys. Thanks.