Hi, there!
I have a project using both Addressable system and Localization system, Addressables uses the “Static Profile variables” way to modify the URLs it uses to load assets at runtime, but “Static Profile variables” must be set before Addressables are initialized.
But the localization system seems to make the addressable system initialized automatically.
My guess is that “Localization Settings > Available Locales” causes Addressable System to initialize?!
The question is, is there any way to disable automatic initialization of the localization system when the application starts?
I’m using Localization 1.4.2 and Unity 2020.3.42f1.
Any advice would be greatly appreciated!