I don’t know if this is even the right place to put this-and if not please make me aware- but like, would people find a maze running game fun? I’ve had the idea for the longest, but the biggest question that plagues my mind is, “would anyone enjoy this?” just a thought that I wanted to put out there.
The genre has a very little to do with what’s fun. The things you offer matters. Your design. What unique thing you can offer? If you want to find the fun, you need to build a prototype with some rudimentary implementation of your features and play it. And make other people play it. And decide if it’s fun. Do you want to play it more? If not, then you haven’t found the fun.
A “maze running game” isn’t fun. Like a “Zombie FPS” isn’t fun. The implementation and features and the feel may make them fun.
Yes, no, maybe, I dont know? Can you repeat the question? (Sorry, bit of malcom in the middle for you there )
Getting serious though, as stated its not fun or not fun, its what you do with it that will make it that
I can think of many ways to make maze running fun, and many ways it could be boring as hell and everything in between
The best way to solve “is it fun” is to make a barebones protype and get people to play
Good luck!
There’s dungeon crawler genre which is pretty much that. Maze running with combat along the way. Some people enjoy it.
There’s only one way to answer this: build a prototype and get people to play it.
To start with the answer is probably “no, they won’t”. That’s not a problem. You’ll almost certainly want to iterate on it a few times before deciding if it’s worth continuing or trying something different.
Yes, absolutely do not be put off by an idea not being that fun (or even completely NOT fun) in the first iteration, very rarely will you create a very fun prototype first time (and if you do, you are onto something!)
Stick at it, keep it simple, focus on what adds the most in the least time/effort, and iterate regularly. Focus on having something playable all the time, over adding big scope features that take a long time to implement and try out.