I think the topic speaks for itself. My friend and I are trying to skin a model that we made but it’s almost impossible to have the right deformation without either a hi-res model (21k polygon) or Morph Angle Deformer in the Skin Midifier of 3DS MAX. Is it that my Mesh is not good enough for skinning ? Is it the joint placement ?
I am not an expert but I follow a good edge flow, I would have hoped for a better deformation witht only basic skinning but the character fights and it means lots of differents positions with exagerated angles.
So I wanted to know if that could be imported in unity and if not if someone could help me to find a solution to the skinning.
Thank you for your time
Kiyiki