I have noticed that the total size of my game project folder is strangely large in size. Its weighs is almost 5 gigabytes. And Unity takes more time each day to load the project…
My scripts plus my sprites only weigh about 100mb. if I remember correctly I only installed cinemachine …
So, I don’t understand that big size…
So,I wonder if I have to do some periodic maintenance to the project to clean up the remnants garbage or something like that.
Right now my game only has one player and one enemy … it only has a monochrome tilemap, no stage, no images, no sound. It only has movement scripts, states, controls and interfaces. And a info UI with 4 TextMeshPro. I think 5GB is too much… What will happen when i start to add more components and more scenes? The project will have 4TB weigh…
The Library folder can still use up a lot of space. For example, I’m looking at a super simple prototype project of mine with no assets. It is just code to see what I could do creating a multithreaded galaxy movement and gravity system. The Library folder is 1.5GB. 900MB in Artifacts, and another 500 MB between il2cpp_cache and il2cppBuildCache.
You need plenty of disk space for Unity projects. Any project I’m actually serious about usually ends up with a project folder more than 15GB.
ok, so I think I’m going to have to uninstall some programs to get more free space on my disk … right now I only have 40GB available and I don’t know how far my project is going to grow …