Hi. I’m fairly new to C# so I’m still getting used to it. I’m also new to the forums so I apologize if I’m doing anything against the rules. This is actually the first of my most probably multiple threads. I’ve been following tutorials online and trying to understand everything as much as I could. But honestly, I’m mostly just copying the codes on the videos I’m watching. I’ve had this code going where I want to control a character with a virtual joystick. I was testing whether the joystick would be responsive or now, but every time I try to play the scene, I get 3 CS0535 errors saying:
-VirtualJoystick' does not implement interface member
UnityEngine.EventSystems.IPointerUpHandler.OnPointerUp(UnityEngine.EventSystems.PointerEventData)’
-VirtualJoystick' does not implement interface member
UnityEngine.EventSystems.IDragHandler.OnDrag(UnityEngine.EventSystems.PointerEventData)’
-VirtualJoystick' does not implement interface member
UnityEngine.EventSystems.IPointerDownHandler.OnPointerDown(UnityEngine.EventSystems.PointerEventData)’
Here’s the code. It’s fairly short.
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
public class VirtualJoystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler
{
private Image bgImg;
private Image joystickImg;
private Vector3 inputVector;
private void start()
{
bgImg = GetComponent();
joystickImg = transform.GetChild(0).GetComponent();
}
public virtual void onDrag(PointerEventData ped)
{
Vector2 pos;
if(RectTransformUtility.ScreenPointToLocalPointInRectangle(bgImg.rectTransform, ped.position, ped.pressEventCamera, out pos))
{
Debug.Log(“Test”);
}
}
public virtual void onPointerDown(PointerEventData ped)
{
onDrag(ped);
}
public virtual void onPointerUp(PointerEventData ped)
{
}
}
I hope you guys could help me through this. Thanks.