Does not work animator

This is my code:
public class GoAnimation : MonoBehaviour {

public static bool goAnimation = true;

Animator animator;

// Use this for initialization
void Start () {
Debug.Log(“Start ->”);
animator = GetComponent();
}

// Update is called once per frame
void Update () {
if (this.animator.GetCurrentAnimatorStateInfo(0).IsName(“openEyes”))
{
Debug.Log(“Update → true”);
}
else
{
Debug.Log(“Update → false”);
goAnimation = false;
}

}
}

logs displayed false i animation doesn’t work.

Please use code around your code.
It should work alright if one of your states in the top layer is named exactly “openEyes” and can be entered.

I little changed and here is everything.
Can anyone help?
Everything is in stage 1
https://drive.google.com/file/d/0B3LWRfNDCNdBekp0blU0YU9oUHc/view?usp=sharing