does offset actually work in unity 2d!?

Hi guys, I’ve been stuck for nearly a month trying to offset my game object in Unity 2d. I was just wondering if there is a known bug or anything which anyone knows about.
Nothing seems to be working at all.
I’m using hingejoint2d to connect two gameobjects together but I want to offset the connected object by a certain amount.
Is the offset not working because of the hingejoint2d?

Cheers guys.

What offset are we discussing, exactly?

These:

Oh. My.

Mark Wilson, I recommend that you scrap your offset code (if it’s anything like those links - that will NOT work with the HingeJoint2D) and try using the HingeJoint2D’s connected anchor property to achieve the effect I think you’re looking for.

I’m trying to have a game object follow another so the offset will be the width of the game object (as they’re both the same)
I could simply set the distance using the hingjoint but eventually there’ll be up to 6 game objects all following each other and these can be collected in any order.
i’d rather do it by code as this would mean having a stupid amount of hingejoints.