Im always importing way to big sprites into my project just to resize them with the help of pixel per unit. Does that have an impact on the performance? Or should i only import sprites in the right size?
Iām guessing it would not matter, but why guess?
You can actually find out yourself by attaching the profiler and running your game on the target hardware.
big sprite image = more memory cost
pixels per unit doesnt change anything for performance
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I ran a memory profiler and saw what you mean @rarac
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