I have some objects using pixel shaders in my scene and some vertex shaders. As I am planning to make an android game I wanted all my shaders to behave as vertex shaders. Does changing the value of pixel light count from quality settings to 0 makes the pixel shaders behave as vertex shaders?
Does pixel shaders behave like vertex shaders when pixel light count is set to 0 from quality settings ?
I’m not sure what you mean by pixel shaders “behaving as” vertex shaders. vertex shadres and pixel shaders do different stuff, vertex shaders process vertex data from meshes you draw, pixel/fragment shaders process fragment data produced by the GPU resterizer. The code you write for a pixel shader runs at a pixel shader processor after the rasterization, it can’t run in the vertex processors, it uses different input data and produces different output data.