I am using Anonymous Log in to Unity Auth service and the sample / template code that I have been following, would use the Unity Auth service’s Player ID (AuthenticationService.Instance.PlayerId) as the Player ID in the creation of the Player object in the matchmaker ticket creation ( Class Player | Matchmaker | 1.1.4 )
The doc just said that it should be:
Id : The unique ID of the player. Usually, the ID received as a result of authenticating a player.
So can I just use a random ID (or some unique ID from a system that my game use internally) when creating the player model for the ticket?
If so, does it mean I can remove the step of obtaining an Anonymous log in if my game doesn’t use another other UGS service?