It doesn’t seem to work.
Should I switch to BinaryFormatter or other alternatives?
It doesn’t seem to work.
Should I switch to BinaryFormatter or other alternatives?
They appear to work here. What is the problem that you’re having?
Same code saving/loading data on Android device but not in Tizen when app is restarted.
Hmm. Could you File a bug with a repro project? Maybe it’s a case that my test project isn’t catching.
are you having the same issue?
using Unity 5.3.2p2, Tizen 2.4 rev3. OSX10.11.
No, PlayerPrefs work fine for me.
I can confirm they work for me too, are you sure you are calling Save?