does raycast work with skinned meshes ?
if not, do we have to add colliders to all the bones, and hand edit them to make them ook roughly right ?
any other way to do perfect raycast collision on a skinned, animated mesh ?
thanks
does raycast work with skinned meshes ?
if not, do we have to add colliders to all the bones, and hand edit them to make them ook roughly right ?
any other way to do perfect raycast collision on a skinned, animated mesh ?
thanks
I guess not