Does rendering the game at lower resolution consumes less power on Android?

Hi everyone,

We have made a system where the game can be rendered on lower resolutions than the native mobile screen resolution, in an attempt to lower the power consumption, is this method viable?

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We haven’t tested the power consumption yet, but we will in the near future.

Thanks

Yes it will. The nice thing is you can lower the resolution typically by about half of what the native resolution is and its pretty much unnoticeable on most phones today as the screen is so small anyways. Obviously you can figure out at what ratio you thinks works best for you but you shouldn’t see any differences by lowering it by at least half.