Most likely a dull question, but my line of code does not seem to want to work.
if (touch.phase == TouchPhase.Began && jumpo.collider.gameObject.tag == "player")
{
jumpo.rigidbody.AddForce(Vector3.up * upForceOnTouch);
//jump = true;
}
I know the If statement works are the commented out line links to another if statement and it will turn an emitter on.
Any thoughts or suggestions to weather i should stick to this or move to another way of giving force?