Hi!
I know mixing forces and transforms on a rigidbody is as bad as crossing the streams, but from what I read on the documentation, RigidBody.freezeRotation “Controls whether physics will change the rotation of the object”. Does that mean that if rotation is freezed I can manipulate rotation of my object via transform.Rotate ?
I’m just banging my head trying to align the Y vector of my object to the normal of the face under it via torque. I made it easily through transforms, and I found another question answered here suggesting “physic+transform ‘may be not so’ bad”.