My custom shader doesn’t recognize secondary texture in play mode which uses an atlas.
What does this have to do with Beta 2019.3?
Sorry I thought it was a new feature on 2019.3.
I mean, maybe. Do you just mean the SpriteAtlas? If so then that is not a new feature, no. Or do you mean some other thing?
https://discussions.unity.com/t/742870
I mean this. Thanks.
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