Does secondary texture on Sprite work with an Atlas?

My custom shader doesn’t recognize secondary texture in play mode which uses an atlas.

What does this have to do with Beta 2019.3?

Sorry I thought it was a new feature on 2019.3.

I mean, maybe. :slight_smile: Do you just mean the SpriteAtlas? If so then that is not a new feature, no. Or do you mean some other thing?

https://discussions.unity.com/t/742870
I mean this. Thanks.

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