Hey, I need to generate terrain with perlin noise, but I don’t know if the random.seed property effects perlin. Any help?
How are you generating perlin noise?
I am using the math.PerlinNoise
function.
If you read the manual, no it is not affected by Random.seed: Unity - Scripting API: Mathf.PerlinNoise
You can add some random offset to your x/y coordinates if you want to randomize it.
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